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EDUCATION

At your fingertips

A Revolutionary Gamified Learning Management System. Expert-curated content powered by AI, delivering personalized, world-class education at a fraction of the cost.

Dynamic Interactive Videos

Dynamic Interactive Videos

Engage with every lesson like never before—interactive videos that make learning active and exciting!

Trending Courses

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Maths

Maths

Grade 8

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R250.00R125.00
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Robotics

Grade 8

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R250.00R125.00
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Science

Science

Grade 8

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Luv 2D

Luv 2D

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Our Ethos

LX Library stands as a beacon of innovation in all levels online education, seamlessly blending a diverse range of memory techniques with interactive learning methodologies to redefine the educational landscape. Our core ethos revolves around fostering a deep love for learning, achieved through engaging content and strategic revision practices. We provide students with a dynamic platform where they can immerse themselves in interactive tools and resources, optimizing their engagement and content absorption. Through the integration of mnemonic devices, spaced repetition, and other cognitive strategies, LX Library equips learners with the tools they need to excel academically while cultivating a lifelong passion for knowledge acquisition. Our commitment to accessibility ensures that learners from all backgrounds have access to our high-quality educational resources, empowering them to unlock their full potential. Join us at LX Library and embark on a journey to "learn to love to learn" as we continue to push the boundaries of online education.

How it WORKS!

Interactive Video Lessons

Interactive Video Lessons

Purpose: Each lesson is broken down into precise, fine-grain learning objectives.

How It Works: These objectives are taught to the student using interactive videos.

Throughout the lesson, students actively participate, ensuring they engage with the content.

Memory Techniques

Memory Techniques

Purpose: After each interactive video, the system evaluates the student's understanding.

How It Works: Responses from the student are recorded, and their response times are tracked. A faster response indicates rote recall, while slower responses suggest more mental processing. This data helps estimate the student’s understanding and how quickly they are likely to recall the information in the future.

Throughout the lesson, students actively participate, ensuring they engage with the content.

Space Repetition

Space Repetition

Purpose: Ensure the student truly understands every key point before progressing.

How It Works: The interactive video is only considered complete when the student has demonstrated comprehension of every individual learning objective in the video.

Gamified Learning

Gamified Learning

Purpose: After each interactive video, the system evaluates the student's understanding.

How It Works: Responses from the student are recorded, and their response times are tracked. A faster response indicates rote recall, while slower responses suggest more mental processing. This data helps estimate the student’s understanding and how quickly they are likely to recall the information in the future.

Throughout the lesson, students actively participate, ensuring they engage with the content.

Contact Us

Meet the Team

Paul Buys - Chief Visionary Officer / Lead Educational Architect

  • Role Focus: Driving the long-term vision of the company, specifically focusing on educational strategies, partnerships, and the seamless integration of memory techniques into learning systems.
  • Responsibilities:
    • Setting the overall direction and philosophy of the system.
    • Building and maintaining relationships with partner schools and high school students.
    • Ensuring the pedagogical architecture aligns with educational goals.
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Paul Buys

Visionary Officer

Shelley Gilmore - Chief Project Manager / Creative Director

  • Role Focus: Overseeing day-to-day operations and ensuring project timelines, content accuracy, and team collaboration.
  • Responsibilities:
    • Managing the team and ensuring smooth project execution.
    • Overseeing visual and creative aspects of the system to ensure they are impactful and aligned with mnemonics principles.
    • Collaborating with Paul on content delivery in schools.
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Shelley Gilmore

Project Manager

Keagan Gilmore - Managing Director / Chief Technology Officer

  • Role Focus: Leading the technical team and strategic implementation of new features.
  • Responsibilities:
    • Defining technical strategies to align with business goals.
    • Ensuring the technical team delivers innovative and efficient solutions.
    • Collaborating with Paul to ensure the system integrates effectively with educational frameworks.
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Keagan Gilmore

Managing Director

Dane Jessen - Chief DevOps Engineer / Lead Software Engineer

  • Role Focus: Ensuring system stability, scalability, and seamless software deployment.
  • Responsibilities:
    • Leading all DevOps efforts, including infrastructure management, CI/CD pipelines, and system monitoring.
    • Managing and maintaining client-side and API software.
    • Overseeing data security and reliability.
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Dane Jessen

Chief DevOps Engineer